December 5, 2019

Adversaries πŸ‘€ & Rivals πŸ‘©πŸ»πŸ‘¨πŸ½


Index > Combat > Adversaries & Rivals


Adversaries πŸ‘€ are Non Playing Characters, NPC, and will retreat if you attempt to seize πŸ’₯ or miss πŸŒͺ. 5 Adversaries πŸ‘€ will spawn every ⏳2 hours. Before you can attackβš”οΈ you must recruit vassals to your army 🚩. You can use a full attack, max attack without zeal, because adversaries do not have Trapper πŸ•³. You must successfully raid πŸ”₯ a defense πŸ›‘ in order to be able to initiate a seize πŸ’₯. Then attempt to seize πŸ’₯ attackβš”οΈ a district βšͺοΈπŸ”΅πŸ”΄ for the target vassal πŸ‘₯. If your attackβš”οΈ is successful your target will become your vassal πŸ‘₯ and appear in your Court ⛲️. Vassals πŸ‘₯ seized πŸ’₯ from adversaries πŸ‘€ are immediately loyal, they do not become prisoners πŸ”—, to you unlike vassals πŸ‘₯ seized from live players.

/army /recruit /raid /seize

You will also be able to launch raid πŸ”₯, seize πŸ’₯, rescue, liberate πŸ—½, scout πŸ•Ά, and conquer 🏳️ attacksβš”οΈ on other players, rivalsπŸ‘©πŸ»πŸ‘¨πŸ½. The rivals πŸ‘©πŸ»πŸ‘¨πŸ½ you can attackβš”οΈ will be selected based on attack criteria πŸ”±οΈβšœοΈπŸ…. If your defense πŸ›‘ power ⚜️ is less than the attack strengthπŸ”±οΈ of your rivals they will have an easy time raidingπŸ”₯ your gold πŸ’° and seizing πŸ’₯ your vassals πŸ‘₯. Vassals πŸ‘₯ seized πŸ’₯ from rivals πŸ‘©πŸ»πŸ‘¨πŸ½ will have a loyalty chain πŸ”— to their original liege πŸ‘‘. They will have ⏳24 hours and 20 attempt to rescue it back from you. Having prisoners πŸ”— in your kingdom will create unrest πŸ’£ but they can only lead an uprising if unrest πŸ’£ reaches 100%.

/rescue /liberate_(vassal_id) /scout_(vassal_id) /conquer_(player_id)

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