Adversaries π€ & Rivals π©π»π¨π½
Index > Combat > Adversaries & Rivals
Adversaries π€ are Non Playing Characters, NPC, and will retreat if you attempt to seize π₯ or miss πͺ. 5 Adversaries π€ will spawn every β³2 hours. Before you can attackβοΈ you must recruit vassals to your army π©. You can use a full attack, max attack without zeal, because adversaries do not have Trapper π³. You must successfully raid π₯ a defense π‘ in order to be able to initiate a seize π₯. Then attempt to seize π₯ attackβοΈ a district βͺοΈπ΅π΄ for the target vassal π₯. If your attackβοΈ is successful your target will become your vassal π₯ and appear in your Court β²οΈ. Vassals π₯ seized π₯ from adversaries π€ are immediately loyal, they do not become prisoners π, to you unlike vassals π₯ seized from live players.
/army /recruit /raid /seize
You will also be able to launch raid π₯, seize π₯, rescue, liberate π½, scout πΆ, and conquer π³οΈ attacksβοΈ on other players, rivalsπ©π»π¨π½. The rivals π©π»π¨π½ you can attackβοΈ will be selected based on attack criteria π±οΈβοΈπ . If your defense π‘ power βοΈ is less than the attack strengthπ±οΈ of your rivals they will have an easy time raidingπ₯ your gold π° and seizing π₯ your vassals π₯. Vassals π₯ seized π₯ from rivals π©π»π¨π½ will have a loyalty chain π to their original liege π. They will have β³24 hours and 20 attempt to rescue it back from you. Having prisoners π in your kingdom will create unrest π£ but they can only lead an uprising if unrest π£ reaches 100%.
/rescue /liberate_(vassal_id) /scout_(vassal_id) /conquer_(player_id)