Usefull info about VR Development for UE
3 pattern design types:
This is particularly useful when using RAII (Resource Acquisition Is Initialization) principles, where creating an object acquires a resource (like starting a timer), and destroying the object releases the resource (like stopping the timer).
Frame_count * point_count = texture size
My notes about UE settings for packaging
List of test tasks for team recruitment in ENG and RU versions
Content: