Vladislav Krilev
@glitchysparx
Рабочий журнал для скрытых проектов
14 posts
Pinned

VR Development with UE

Usefull info about VR Development for UE

Rendering notes

UE provide UPrimitiveComponent - a base class for all actor components "that contains or generate some sort of geometry, generally to be rendered or used as collision data". That class is created and managed by the Game Thread.

CPP Game Dev ue

This is particularly useful when using RAII (Resource Acquisition Is Initialization) principles, where creating an object acquires a resource (like starting a timer), and destroying the object releases the resource (like stopping the timer).

Game Development with UE

Frame_count * point_count =  texture size

UE packaging

My notes about UE settings for packaging

Test tasks for team recruitment

List of test tasks for team recruitment in ENG and RU versions