Usefull info about VR Development for UE
NOTES:
These modules requires the Skeletal Mesh settings : Allow CPUAccess -> true
know-how
Hair spiking:
Speech: "The Hidden Life of UObjects: From SCS to GC"
Demystifying Movie Render Queue
Source:
UE provide UPrimitiveComponent - a base class for all actor components "that contains or generate some sort of geometry, generally to be rendered or used as collision data". That class is created and managed by the Game Thread.
3 pattern design types: