Vladislav Krilev
@glitchysparx
Рабочий журнал для скрытых проектов
17 posts
Pinned

VR Development with UE

Usefull info about VR Development for UE

Reflection system

Speech: "The Hidden Life of UObjects: From SCS to GC"

Render with UE5

Demystifying Movie Render Queue

Rendering notes

UE provide UPrimitiveComponent - a base class for all actor components "that contains or generate some sort of geometry, generally to be rendered or used as collision data". That class is created and managed by the Game Thread.

CPP Game Dev ue

This is particularly useful when using RAII (Resource Acquisition Is Initialization) principles, where creating an object acquires a resource (like starting a timer), and destroying the object releases the resource (like stopping the timer).

Game Development with UE

Frame_count * point_count =  texture size

UE packaging

My notes about UE settings for packaging