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Red Dead Redemption – An Open-World Masterpiece

As a child, when I started playing 2D action-adventure games on my Atari and 386 personal computer, I used to be very anxious to see the next frame that what will come next on the upcoming screen. In the 2D games, you never knew what surprise you have on the next screen. Will there be a devious trap? Or will there be a guard? or maybe there will be something that will blow me up? That used to be the surprise factor in the 2D games that the developers did not intentionally do, rather than it happened due to the technological limitations. Still, it proved a blessing in disguise for the players and this fit into the game so naturally that it used to give the player an eagerness and make them extra cautious that what would be the upcoming...