Civitas review: ready to play Civilization on the Ethereum blockchain?
The P2E-startups level is constantly growing, and it's really great. Although most projects have not been realized yet, their concepts are already flying "to the Moon". Today, we see Civitas as another candidate for the Tier 1 P2E AAA class (sounds like a type of character in MMORPG).
It looks like the creators played Civilization, caught a couple of Pokémon, read about ancient Rome before bed, and decided to unite all this into one Ethereum-based project. Sound interesting, but how will it work?
Links for DYOR:
About Civitas
The developers say Civitas is the first decentralized «Play&Earn" strategy. In fact, that means the world of Civitas is a map with several city-states. Each city has a "tower of influence" (something like a management center) and lands where its citizens live, earn and build.
The most exciting thing is that the DAO will completely control the game, and each city is ruled by its subDAO. That means the citizens of the city really and independently manage it. This unique concept allows building gaming communities not in chats and socials but directly in the game.
Activities
According to the developers, Civitas offers three main activities:
Build - you need to own land in the city to become a citizen. The land product resources and owner can build and arrange his plot as he wants. How exactly it will look and work is not yet clear, but developers promise vast opportunities for customization and upgrade.
Explore - players can not only sit behind the desktop and look at their lands but also walk and collect resources in RL. The game's mobile version uses AR and geolocation to drop prizes, resources, and other items in your area. There will also be single and multiplayer mini-games available.
Earn - there will be utilitarian traded CITI token. Players can earn CITI with various activities. For example, they can find it with AR in their area, sell the land's resources, or stake it in the city's "tower of influence". In addition, each subDAO has a treasury and can pay rewards to citizens.
Citizens can be elected to the local government to solve diplomatic issues and the city's problems but all subDAO members can vote on important issues.
In general, cities can compete with each other for influence and resources. We see the element of Civilization there, but the developers are trying to build gameplay so that cities cooperate rather than compete. For example, each city will have unique resources that they can share. Moreover, individual players can also trade with citizens of their own and other cities.
More about game mechanics
The mobile and desktop Civitas actually have two different gameplay types. Desktop - is the management of the land + participation in the city governance (via "tower of influence"), and mobile - is M2E+AR.
To become a citizen, you have to pay - at least, for NFT-land. However, the developers offer a Free Play option. Users can play without NFT-plot, but they cannot participate in the city governance and earn from Civitas.
All this will be powered by UrealEngine 5. The team promises a mobile and desktop app and web version. There is no gameplay demo, so it is unclear exactly how the gameplay will look. It remains to look at the concept art and hope for the best.
Tokens
There are only a few words on the website about CITI. It's a utilitarian and tradable ERC-20 token. It seems that some of the CITI function is:
For players not take a loan to pay commission on the Ethereum network, Civitas will use L2-solution for transactions.
And the second type of token - is NFT-lands. Still quiet about that.
Roadmap
The Civitas team decided not to restrict themselves with old-fashioned stereotypes as exact dates, so all we know is:
Tokenomics
No tokenomics yet. All that we know about the native token is already described above.
Team and partners
You can find the team, partners, and even angels on the Civitas website and whitepaper:
Investors - the project has already raised $20M for development. Delphi Digital, Three Arrows Capital, DeFiance Capital, CCP Games, and several other foundations are on the investor's list.
Angels - Bored Elon, Santiago Roel, Stani - Aave, Kain - Synthetix, Jordan - Synthethix. One more DYOR.
The team - there is a complete list of team members, but without links to social accounts. They are too many to type, so look here.
Civitas strenghths
An interesting concept - Civitas not only wants to make a blockchain clone of a successful franchise but to add new trends such as M2E and decentralized governance. And all this with Unreal Engine 5.
A strong team - the project's team has dozens of professionals (and there are still open positions). It really looks like a team that can make a strong game.
Powerful Bakers - Three Arrows Capital is a Tier 1 fund, and CCP Games created EVE Online. And that's just early fundraising.
Civitas weakness
Civitas has almost nothing for now. There is no gameplay demo, no tokenomics, no roadmap, and even no game world background. Civitas' single and main weakness is the super-early stage.
Relatively weak social networks: 7.1K followers on Twitter (but there are a lot of influencers and well-known crypto enthusiasts) and 12.7 K on Discord. However, it's OK for pre-early.
Conclusions
Civitas looks interesting and promising, not only as a P2E and the portfolio project but also as a great game. It seems MMO makes one step closer to the real world. Even if you can't earn on Civitas, you can just play it.
But all we see for now - are a few concept arts, ambitions, and strong investors. So it is worth following all the socials and checking the announcements in your free time. The active promotion phase hasn't started yet, so all the rewards are still ahead.